15th INTERNATIONAL SESSION - FOR NATIONAL OLYMPIC ACADEMIES' & NATIONAL OLYMPIC COMMITTEES' DELEGATES

 
CONTINUER À LIRE
15th INTERNATIONAL SESSION - FOR NATIONAL OLYMPIC ACADEMIES' & NATIONAL OLYMPIC COMMITTEES' DELEGATES
15th INTERNATIONAL SESSION
FOR NATIONAL OLYMPIC ACADEMIES’ & NATIONAL
      OLYMPIC COMMITTEES’ DELEGATES
               16-22 July 2022
15th INTERNATIONAL SESSION - FOR NATIONAL OLYMPIC ACADEMIES' & NATIONAL OLYMPIC COMMITTEES' DELEGATES
PRESENTATION OF THE CONCLUSIONS
      OF THE WORKING GROUPS
           (LAST UPDATE: JULY-21st)
15th INTERNATIONAL SESSION - FOR NATIONAL OLYMPIC ACADEMIES' & NATIONAL OLYMPIC COMMITTEES' DELEGATES
GROUPE DE TRAVAIL FRANCOPHONE No 1

                 Olympie à l’heure de la digitalisation du sport et du E sport !

Process de la réflexion dans le groupe
    Echanges autour de la structuration des ANO
    Autonomie ou indépendance des ANO vis-à-vis des CNO
    Modèle de gouvernance (élection ou cooptation)
    Modèle économique des organisations
            (Subventions, fonds privés ou solidarité olympique)
    Latitude des ANO pour innover dans le type de projets & actions
            (co construction & partenariats)
    Une structuration stabilisée permet de se projeter vers un plan d’actions
Un consensus ! Notre Objectif
    Éduquer le maximum de publics aux valeurs & philosophie olympique
            Parents
            Jeunes au sein du système scolaire
    Pour ce faire :
            Comprendre leurs attentes, leurs aspirations
            Comprendre leurs nouveaux centres d’intérêts dont le E Sport !

Nos perceptions, nos réactions vis-à-vis du E Sport !
    L’être humain est toujours inquiet vis-à-vis de la nouveauté !
    Le changement n’est pas inné car il casse les codes connus
    Ce que l’on ne connait pas peut faire peur, les préjugés sont parfois difficiles à
     déconstruire
    Le E sport est là donc il est nécessaire de s’adapter pour le prendre en considération
     dans notre panorama du mouvement sportif

                                                1
15th INTERNATIONAL SESSION - FOR NATIONAL OLYMPIC ACADEMIES' & NATIONAL OLYMPIC COMMITTEES' DELEGATES
 Le E sport et le sport sont complémentaires dans les énergies à exploiter (mentale,
     physique, sociale)
    Le numérique est le format plébiscité pour la communication, l’interaction et donc le
     développement de nos organisations.
Nos craintes
    La confusion provoquée par le mot sport associé à l’espace digital : sport // e sport
    Les inégalités sociales d’accès à cette sphère de E sport
    Les pré requis pour intégrer le E sport (électricité stable, connexion existante, …)
    La sédentarité associée au E sport
    Les communautarismes associés aux jeux vidéo mais plus largement tous les
     communautarismes (stigmatisation, activité genrée…)
Nos opportunités & Nos recommandations
    Changement d’appellation pour aller vers du jeu vidéo
    Mieux connaître les us et coutumes des communautés des joueurs et joueuses en
     fonction du type des jeux
           Pour prévenir les risques d’addiction, réguler la pratique
           Sensibiliser les publics aux dérives associées
           Leur proposer des alternatives, jeux dédiés aux valeurs olympiques en tout cas à
            l’objet olympique
           Leur proposer des évènements qui combinent jeux vidéo et activités sportives
E Sport, une bénédiction ou une malédiction ?

                                                2
GROUPE DE TRAVAIL FRANCOPHONE No 2

Le groupe de travail Francophone II sous la coordination de :
Mme Cécile FAYE, Directrice de l’ANO du Sénégal et de Monsieur Fouad DJERBOUNI, Directeur
de l’ANO de l’Algérie est composé de :
    ➢ M. Jean Aimé RAMANIRAKA RAVALISON (Madagascar)
    ➢ M. Francener THELUSMA (Haiti)
    ➢ Mme Maria Inès SARUBBI (Paraguay)
    ➢ Mme Gloria KOUSSIHOUEDE (Bénin)
    ➢ Dr Ridha LAYOUNI (Tunisie)
Lors de la première rencontre du premier jour, les deux questions suivantes ont été soulevées et
leur traitement fera l’objet de ce présent document.

Question 1 : Peut-on parler de E-Sports ?
Pour répondre à cette question, le groupe a commencé par définir les mots Sport et Esport.
Selon le Larousse, « le Sport correspond à un ensemble d’activités physiques se présentant sous
forme de jeux individuels ou collectifs, donnant généralement lieu à des compétitions pratiquées
en observant certaines règles précises. »
Les E-Sports quant à eux se définissent comme « l’ensemble des pratiques permettant à des
joueurs de se confronter par l’intermédiaire d’un support électronique, et principalement le jeu
vidéo. » (France e sport).
Dans les définitions apparaît la différence qui réside dans le fait que dans les Esport, il n’y a pas
de confrontation directe entre les deux parties. Ici l’ordinateur interagit avec l’Humain.
Quels sont les inconvénients de la pratique des Esports ?
   ❖ Augmentation du GAP entre les pays développés les moins développés
   ❖ Perte de la notion de la réalité par les jeunes pratiquants (jeux de guerre, jeux violents)
   ❖ Favorise la sédentarité et l’obésité
   ❖ Manque de prise en compte des diversités culturelles
   ❖ Favorise la discrimination (homme/femme) dans la pratique
   ❖ Difficultés d’application ou de mise en œuvre des valeurs de l’Olympisme
La pratique du Esport peut comporter un certain nombre d’avantages. Il s’agit de :

                                                 3
❖ Utilité en temps de crise (COVID, aléas climatiques)
   ❖ Favorise une capacité de concentration
   ❖ Développe le sens de la créativité
   ❖ Possibilité d’utilisation de ces jeux comme support tactique pour certains sports
   ❖ Jeux inclusifs de toutes les catégories de pratiquants (Personnes ayant un handicap et
     catégorie d’âges)
   ❖ Jeux éducatifs pour certains
Au regard de la recommandation 9 de l’agenda 2020+5 du CIO, nous pensons que tôt ou tard,
nous devrons accepter de faire avec les E-sports. C’est pourquoi, nous recommandons :
   ❖ La séparation du e-sports des sports classiques
   ❖ La création d’une Fédération Internationale qui regroupe l’ensemble des disciplines e-
     sports à l’exemple du Comité International Paralympique et du CIO.
   ❖ La création des jeux spéciaux e-sports en dehors des JO et des Jeux Paralympiques

Question 2
La deuxième interrogation issue de nos échanges porte sur l’utilisation du numérique par les ANO
dans la mise en œuvre des Programmes d’Education aux Valeurs Olympiques.
Quels sont les problèmes rencontrés par les Académies Nationales Olympiques ?
Il n’est plus à démontrer que le numérique comporte des avantages pouvant être utilisés
efficacement pour la promotion des valeurs olympiques. Ils portent sur les aspects ci-dessus :
   ❖ Il permet de toucher un plus grand nombre de personnes en même temps
   ❖ Il offre un meilleur système d’archivage des données
   ❖ Il favorise des informations/réponses instantanées
   ❖ Il réduit les coûts de logistiques (Billet d’avion, hébergement etc.)
   ❖ Il facilite les échanges ou partage d’expériences à travers les réseaux sociaux (facebook,
     instagram, site web…)
Quels sont les problèmes rencontrés par les Académies Nationales Olympiques ?
Nous remarquons que toutes les ANO n’ont pas la même autonomie d’action. Celles qui ont une
autonomie financière, peuvent facilement mettre en œuvre leur initiative aux PEVO. Aussi

                                               4
pensons-nous que certaines ANO ont une difficulté à trouver leur propre identité, notamment
pour celles qui dépendent de la structuration du CNO.
Les contraintes des ANO sont entre autres :
   ❖ Le manque de ressources (matérielles, Ressources Humaines de qualité, ressources
     financières)
   ❖ Les difficultés de trouver une identité propre (structuration)
Afin de permettre à l’ensemble des ANO de fonctionner efficacement et dans de meilleures
conditions, nous recommandons ce qui suit :
   ❖ Inviter le CIO à doter les ANO des conditions institutionnelles et financières leur
     permettant de mettre en œuvre leurs projets d’Education
   ❖ Mettre à disposition des boites à outils pour la création des ANO ou pour relancer celles
     qui en ont le plus besoin
   ❖ Créer et utiliser tous les outils numériques/ les réseaux sociaux (facebook, instagram,
     sites web) pour la promotion des valeurs olympiques

       Cécile FAYE, coordonnatrice                 cecilefaye@gmail.com
       Fouad DJERBOUNI, coordnnateur               djebrounifouad@gmail.com
       Francener THELUSMA                          cherapshaiti2006@gmail.com
       Ridha LAYOUNI                               lay_rid@yahoo.fr
       Maria Ines SARUBBI                          marines810@gmail.com
       Jean Aimé RAMANIRAKA R.                     ravalisonmoto@yahoo.fr
       Gloria KOUSSIHOUEDE                         kgloria4@yahoo.fr

                                              5
ENGLISH SPEAKING WORKING GROUP N° 2

Coordinators:
   • Silvia Dalotto (Argentina)
   • Reele Remmelkoor (Estonia)

Members:
  • Sara Djurkovic (Serbia)
  • Wonsuk Jl (Korea)
  • Alberto Galvis (Colombia)
  • Katsuya Otsu (Japan)
  • Denise Panagopoulou (Greece)
  • Gerald Fritz (Germany)
  • Togzhan Khamzina (Kazakhstan)
  • Alberto Graziano (Mozambique)
  • Glenda Aguilar (Cape Verde)

Subject 1: Structure of the NOAs – advantages and disadvantages
Related to the survey sent by the IOA last week we started discussing the advantages and
disadvantages of creating (having) an NOA as part of the NOC or totally independent.

                                    Independent NOA

                Advantages                                   Disadvantages

 1. Freedom of decision making                 1. Duplication of the job of
 2. Choosing Board Members by their               staff/employees
 expertise                                     2. Independent sponsors of NOA can be in
 3. Being a specialist and consultant on
                                                  conflict of interest with the sponsors of
 Olympic education/movement for NOC
 4. Extending the perspective of member           NOC during the common events
 organizations outside of the NOC family       3. If you are not in a good relations with
 5. Better visibility for the various target      the NOC you end up working isolated
 groups, e.g. former Olympians, educators,
 museums etc.

                                               6
NOA as part of NOC

  1. Good cooperation and communication         1. Political disadvantage. President and
  for the same goal                                members of the NOA Commission are
  2. Economical benefits through funding           politically designated and many times
  3. Making use of the NOC & Olympic
                                                   most of them do not have the
  branding
  4. Wider promotion by using NOC                  knowledge in the field of expertise
  communication channels/platforms              2. NOC focus on the sport activities /
  5. Easy access to current and former             results and do not see the educational
  Olympic athletes                                 programs as a priority activity in their
                                                   duties
                                                3. Lack of enthusiasm in promotion of
                                                   Olympic values
                                                4. The budget of NOAs’ projects are not
                                                   priority, lack of budget
                                                5. Human resources to work in the area
                                                   are very limited
                                                6. Inability to acquire own sponsors,
                                                   because of conflict of interest with NOC
                                                   sponsors
                                                7. Bureaucratisation of decision making
                                                   process related to NOA activities
                                                8. Zone comfort and lack of activities due
                                                   to political dependance to get the
                                                   approval

Conclusions
According to this it seems it is better to be independent, but every place is different because of
the culture and recognition the NOA has from the NOC.
To empower the NOA inside the NOCs it would be important to provide economical support and
a separate budget only for the activities of the Academies and also to provide clear guidelines of
how the people must be chosen to be part of it.
If the NOCs do not highlight the work of the NOAs and do not provide them an easy access to
create programmes, activities and move forward the work inside the institutions is very
discouraging.

                                                7
We all (as part of the NOCs or independent) are part of the Olympic Movement and the Olympic
Family because we have a common goal: to promote and disseminate Olympism and Olympic
Education.
The challenge is how to preserve and develop the Olympic Movement further as the IOA
president said “If you want to go fast, go alone, if you want to go far, go together”.

Subject 2: Digital strategies to promote Olympic Education
Due to Covid-19 period, we all passed through a difficult situation in education and we all
discovered the potential of technology to use digital strategies, in order to keep in touch with our
programs and students/participants.
Digital strategies and online meetings give all of us the opportunity to access to students
/participants/ lecturers and people wherever they are, with less costs (budget).
But technology cannot replace the physical presence, the feeling and emotions you get when you
meet.
Also, the process of learning is not the same if 100% of a programme is only virtual.
Digital tools can help you in social media, to promote materials, handbooks, videos. To avoid
printing so much and get to places that you will not be able to reach in person due distance, costs,
time and so on.
Virtual Museums and interaction with Olympic athletes can also be a great activity to be done
with the help of technology.
We also have to take into consideration the young people, who learn, study and live with and
through technology, so we have to use the social media and resources we have (in digital) to
inspire them and get attracted to learn more about Olympism and Olympic Education.
We believe that teaching in general and teaching Olympic Education in particular must be done
through a mixed system and never miss the balance.
We always need to socialize in person and physically.

                                                 8
ENGLISH SPEAKING WORKING GROUP N° 4

Participants:
1. Ms Lusine STEPANYAN - ARMENIA
2. Ms Susan WILLIAMS - COOK ISLANDS
3. Mr Ravid ZAFRANI - ISRAEL
4. Mrs Antra GULBE - LATVIA
5. Mrs Letsatsi NTSIBOLANE - LESOTHO
6. Mr Andrej MIKLAVC - SLOVANIA
7. Ms Carolina ARAUJO - BRAZIL
8. Dr Zsuzsanna BUKTA - HUNGARY

1.What can we learn from top athletes’ attitude and how we can transfer it into sport related
                                       stakeholders?
Let’s remind us all, that in the core of sport, there are athletes. From kids who just started to play
and to top athletes who compete at highest level of international competition.

Phenomenon of 74%
Did you know that 74% of global population follows sport? Let’s clarify what “follow sport”
means.
It means either:
   a) someone is being sport active himself/herself
   b) someone is following sport over the various media

                                                  9
c) someone knows personally either an athlete or a sport team member
True, these facts make Sport as the most followed activity in the world. So, the logical question
we should ask ourselves is Why do you think, so many follow sport?
I am sure everyone getting that question thinks for a moment and start scratching over the mind
to find the right answer. Let us offer you the two most accurate answers to it:
   1. When you look at athletes, you can feel, that athletes believe in what they are doing. And
      now, what happens if someone feels, that athlete is believing in what they are doing? We
      start to cheer, support and encourage them. And this refers to anyone, no matter of the
      cultural, language, social or economic background or environment. This is because of our
      human biology!
   2. When you look at athletes’ eyes, you can feel (without them talking about) they have
      clear goal to follow. And now, what happens if someone feels, that athlete has a clear
      goal to follow? We start to cheer, support and encourage them. And what is even more
      important is, we are willing to support them further on even if they don’t achieve the
      goal, as we still feel confident and believe, that athlete will pursue the goal. And this refers
      to anyone, no matter of the cultural, language, social or economic background or
      environment. This is because of our human biology!
Those two reasons have a very interesting emotions as a result:
Trust & Loyalty
Are we not living in the times and environment, where there is lacking of those two important
emotions? So therefore, we believe, we should look up at athletes and learn from them what is
needed in order to face challenges and opportunities we face nowadays in the world and find the
way how to transfer top athlete attitude into any social, economic and responsible environment.
The power of focus
Focus Is the power every human possesses. The athletes are showcase of mastering power of
focus. So let us all use power of focus and contribute to the essentials and core what sport
represents and help make sport and non-sport communities and environments always giving
their best!

 2. How can we use e-sports and digital tools to spread the Olympic Values and positive
                                        examples?
This group would like to share the opinions of its participants in three different perspectives:
The first point we want to bring up is that we realize that in some cases people are discussing e-
sports without knowing deeply about it. So, we believe that this understanding is essential for all

                                                 10
of us to be able to evaluate the pros and cons and to be more aware of the positive and negative
aspects regarding e-sports.
The second perspective: we believe that youth is at the center of this discussion.
A pertinent information in this discussion: the audience of the Olympic Games has been
decreasing, and the International Olympic Committee has been taking measures to reverse this
scenario in the last two decades, such as the creation of the Youth Olympic Games and the
inclusion of new sports into the Olympic Program, like surfing, skateboarding, sport climbing, and
breaking.
If young people are the biggest players and spectators of e-sports, in this sense, the Olympic
Movement could take advantage of this, integrating e-sports into the Olympic Program in an
organized way and using it as a channel to reach more and more young people. E-sports
spectators could also become spectators of the Olympic Games, and that would be a very
interesting consequence.
The third and last point refers to the Olympic Values and some fundamental principles of
Olympism.
We highlighted some points:
   a) Olympism is a philosophy of life, exalting and combining in a balanced whole the qualities
      of body, will and mind.
Considering that the practice of e-sports also requires physical conditioning, we believe e-sports
fits this fundamental principle of Olympism.
   b) Olympism seeks to create a way of life based on the joy of effort, the education value of
      good example, social responsibility, and respect for universal fundamental ethical
      principles.
We believe that this fundamental principle of Olympism can be applicable to e-sports, as e-sports
can promote sense of belonging, it can give the opportunity to get to know other cultures, can
help developing concentration, decision making, teamwork, and so on.
Not to mention the Olympic Values of Friendship, Excellence, and Respect.
So, we suppose that educational initiatives related to esports could be created, e-sports
influencers, who have values in line with the Olympic Values, could be ambassadors in spreading
these values and setting positive examples

                                               11
ENGLISH SPEAKING WORKING GROUP N° 5

E-sports
   ● Using e-sports for advantages of sports
   ● Changes in policies, resulted by e-sports
   ● Threat of changing of behavior caused by e-sport
           ○ Disadvantages in the behavior, communication, socialization of new generation
           ○ Not a physical activity, it is not a sport, just a game
   ● Will e-sport bring about changes in different areas of life and economy/politics/society?
   ● In e-sports, there is no physical experience, doing sports together is a great experience,
     but during COVID lockdown, sports had to be shifted into the cyber reality and got
     closer to e-sports
           ○ It can be also advantageous for the development of sport (e.g. taekwondo)
   ● Inclusion of e-sport to the Olympic Games - concerns
           ○ Issues have to be faced by e-sports
                  ■ marketing, promotion (easier in e-sports)
                  ■ equipment
                  ■ commercialism
                  ■ money-driven
           ○ But these issues are common, and have to be solved by the Olympic Movement
             itself as well (similarities)
   ● Positive aspects of e-sports
           ○ focus, concentration
           ○ Online communication
           ○ Critical thinking
           ○ Imagination
   ● Digital trends ripple to the Olympic Games, and also sports have to be adapted to the
     new situation resulted by COVID and changed circumstances

                                                12
● Limited time, e-sport can close out sports because of lack of time and e-sports consume
     more time than sport itself.
   ● Conclusion
           ○ Can't avoid e-sports
           ○ Use as a mean, to support sports
           ○ Communication
           ○ Competition
           ○ Changing in sports due to technology
           ○ Promotion of sports by technology
           ○ Information for students, so p.e. classes can be improved easily by new
             information
           ○ they will be never the same
Health issues we can see in e-sports, but professional sports as well.
E-sport has stable finances, not exposed to financial support
Education is needed, awareness has to be raised regarding e-sport, so that children will be able
to use e-sport for a good and.
Devices from the early age are used as babysitters so to say and this trend has been increased
during COVID pandemic. (Parents lost their jobs, had to work extra, and had less time for their
children because of the difficulties in their lives.
Incorporation of e-sports to olympic games with boundaries and strict rules. Maybe not to
implement as sport itself, but as a complementary program, for example interactive educational
platforms.
Solution: we take the good of technology for sports, better education, better awareness, proper
distinction between e-sports and technology in sports, online education (OVEP)
3 ways in education:
           ● interdisciplinary
           ● separate curriculum and subject
           ● as a tool and complementary to any subjects
The same can be applied for education of technology and e-sports.
We are not fighting against technology, but the negative elements of it.

                                                13
ENGLISH SPEAKING WORKING GROUP N° 6

   1. Olympism, Digital Technology, and E-Sport
The Olympic Charter defines Olympism as “a philosophy of life, exalting and combining in a
balanced whole the qualities of body, will and mind. Blending sport with culture and education,
Olympism seeks to create a way of life based on the joy of effort, the educational value of good
example, social responsibility and respect for universal fundamental ethical principles” (Olympic
Charter, 2021, p. 8).
The International Olympic Committee (IOC) embraces three main Olympic values: Excellence,
Respect, and Friendship (www.ioc.org), while it is agreed that the digital technology values are
Efficiency, Engagement, Professionalism and Service (Sundberg, 2019).
In the past, digital technology has been used in sport for a variety of purposes, including
measuring, judging, monitoring, dissemination, globalization and more. The COVID-19 pandemic
led to increased, different, and new sport-specific use of technology, such as education and
raining platforms, Olympic education via Olympic Jeopardy, Home Health & Fitness Awareness
campaigns, digital museums and even “E-Sport”.
The Cambridge Dictionary defines sport as “a game, competition, or activity needing physical
effort and skill that is played or done according to rules, for enjoyment and/or as a job. Sports
include all types of physical activity that people do to keep healthy or for enjoyment” (Sport,
n.d.). Cambridge also characterizes e-sport as “the activity of playing computer games against
other people on the internet, often for money, and often watched by other people using the
internet, sometimes at special organized events. It is an individual computer game that is played
against other people on the Internet,” (E-sport, n.d.).
Based on the concept and the definitions for sport and e-sport, it is safe to say that digital
technology has been beneficial for sport; however, the concept of e-sport may not – currently –
be the most suitable vehicle for teaching and promoting Olympism and the Olympic principles
due to its lacking of physical interaction (togetherness), lack of extensive physical effort, and
limited capacity to improve health.

   2. Country examples of digital technology as a tool to enable SDG goals.
Elçi, Beith, & Elçi (2019) define digital technology as “electronic tools, systems, devices and
resources that generate, store or process data. The main types are multimedia, mobile phones,
online games, and social media.” We are all familiar with online platforms such as Zoom,
Microsoft teams, WhatsApp, and Facetime calls, all of which we used excessively in the last two
years to compensate for the lack of interaction created by the COVID-19 prevention methods of
lockdowns, closure of schools and offices, prevention of sport, and limits to physical interaction.

                                                14
The United Nations (UN) has 17 Sustainable Development Goals (SDGs), which are meant to
decrease mortality and morbidity. Simply put, these goals aim to improve the quality of lives (Do
you know all 17 SDGs? n.d.). The IOC has direct alignment with 17 targets in 10 of the SDGs
through Olympism 365. However, in this instance we will review SDG Goal 3 – Good Health and
wellness and show how countries used digital technology to enable SDG goals.
Albania

   •   Olympic Education Quiz – children in schools competed in an Olympic education quiz via
       an online platform
           o The quiz was oversubscribed by schools, 2 students from each school (1 male and
              1 female) participated.
           o Students were awarded with memorabilia for their efforts
           o students were able to reiterate the Olympic values and Olympism which
              encourages balance of mind, body and will and this aligns with good health and
              wellness.

Thailand

   •   Virtual 5k – participants registered online and used running apps to track their running
       distance
           o 5000 participated in the race
           o Winners were awarded t-shirts and other memorabilia
           o The activity inspired both regular runners and welcomed runners to participate in
               vigorous physical activity. Vigorous intensity physical activities are activities that
               increase sweating, lead to heavy breathing, raise heart rate and make it difficult
               to speak without pausing for a breath. (Forms of Physical Activity, n.d.)

Trinidad and Tobago

   •   75,000 steps in 75 days – participants registered online and used step trackers often
       found on mobile phones and watches
           o 500 participants in the walk
           o Winners received medals for completing the 75,000 steps
           o This walk encouraged movement and moderate physical activity
   •   Aerobics Burnout – participants joined the session online via social media, Facebook and
       Instagram live
           o Over 1,600 persons viewed and participated in the workout
           o This activity fostered vigorous intensity physical activity. Both moderate- and
              vigorous-intensity physical activity improve health (Physical Activity, 2020).

                                                15
Uganda

   •   #HEALTHYATHOME – participants received information on the benefits of physical
       activity as well as suggestions for possible activities such as the workout calendar via
       social media
   •   This activity reached thousands of people
   •   This activity promoted physical activity during lock downs and periods of high inactivity

Conclusion
While e-sport might be gaining momentum among youngsters, we need to be ever cautious and
see that it might be a bit pre-mature to use it in promoting the Olympic education and Olympic
values. There is definitely room for improvement at both fronts, and the smart approach is to
fortify the strengths, work on the weaknesses, and turn any threat into an opportunity.
All the examples show how digital technology was used to promote and encourage physical
activity, enable health and wellness thus aligning with the balance of mind, body and will, a main
component of Olympism. However, digital technology cannot replace in-person physical activity
and physical interaction as physical activity and Olympism go hand in hand.

References
Do you know all 17 SDGs? Retrieved July 20, 2022 from https://sdgs.un.org/goals
Elçi, A., Beith, L. L., & Elçi, A. (Eds.). (2019). Handbook of Research on Faculty Development for
Digital Teaching and Learning. IGI Global. https://doi.org/10.4018/978-1-5225-8476-6
E-sport (n.d.). Cambridge Dictionary Online. Retrieved July 20, 2022
https://dictionary.cambridge.org/dictionary/english/e-sports?q=e-sport
Forms of Physical Activity. (n.d.) Retrieved July 19, 2022 from https://www.hhs.k-
state.edu/kines/about/outreach/activity-guide/paforms.html
Olympic Charter (2021). International Olympic Committee. Retrieved July 20, 2022 from
https://stillmed.olympics.com/media/Document%20Library/OlympicOrg/General/EN-Olympic-
Charter.pdf?_ga=2.236224838.672989813.1658221645-1173655090.1658221645
Olympic Values. (n.d.) Retrieved July 20, 2022 from https://olympics.com/ioc/olympic-values
Physical Activity. (2020). Retrieved July 19, 2022 from https://www.who.int/news-room/fact-
sheets/detail/physical-activity
Sport. (n.d.). Cambridge Dictionary Online. Retrieved July 20, 2022
https://dictionary.cambridge.org/dictionary/english/sport

                                                16
17
Vous pouvez aussi lire