15th INTERNATIONAL SESSION - FOR NATIONAL OLYMPIC ACADEMIES' & NATIONAL OLYMPIC COMMITTEES' DELEGATES
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15th INTERNATIONAL SESSION FOR NATIONAL OLYMPIC ACADEMIES’ & NATIONAL OLYMPIC COMMITTEES’ DELEGATES 16-22 July 2022
GROUPE DE TRAVAIL FRANCOPHONE No 1 Olympie à l’heure de la digitalisation du sport et du E sport ! Process de la réflexion dans le groupe Echanges autour de la structuration des ANO Autonomie ou indépendance des ANO vis-à-vis des CNO Modèle de gouvernance (élection ou cooptation) Modèle économique des organisations (Subventions, fonds privés ou solidarité olympique) Latitude des ANO pour innover dans le type de projets & actions (co construction & partenariats) Une structuration stabilisée permet de se projeter vers un plan d’actions Un consensus ! Notre Objectif Éduquer le maximum de publics aux valeurs & philosophie olympique Parents Jeunes au sein du système scolaire Pour ce faire : Comprendre leurs attentes, leurs aspirations Comprendre leurs nouveaux centres d’intérêts dont le E Sport ! Nos perceptions, nos réactions vis-à-vis du E Sport ! L’être humain est toujours inquiet vis-à-vis de la nouveauté ! Le changement n’est pas inné car il casse les codes connus Ce que l’on ne connait pas peut faire peur, les préjugés sont parfois difficiles à déconstruire Le E sport est là donc il est nécessaire de s’adapter pour le prendre en considération dans notre panorama du mouvement sportif 1
Le E sport et le sport sont complémentaires dans les énergies à exploiter (mentale, physique, sociale) Le numérique est le format plébiscité pour la communication, l’interaction et donc le développement de nos organisations. Nos craintes La confusion provoquée par le mot sport associé à l’espace digital : sport // e sport Les inégalités sociales d’accès à cette sphère de E sport Les pré requis pour intégrer le E sport (électricité stable, connexion existante, …) La sédentarité associée au E sport Les communautarismes associés aux jeux vidéo mais plus largement tous les communautarismes (stigmatisation, activité genrée…) Nos opportunités & Nos recommandations Changement d’appellation pour aller vers du jeu vidéo Mieux connaître les us et coutumes des communautés des joueurs et joueuses en fonction du type des jeux Pour prévenir les risques d’addiction, réguler la pratique Sensibiliser les publics aux dérives associées Leur proposer des alternatives, jeux dédiés aux valeurs olympiques en tout cas à l’objet olympique Leur proposer des évènements qui combinent jeux vidéo et activités sportives E Sport, une bénédiction ou une malédiction ? 2
GROUPE DE TRAVAIL FRANCOPHONE No 2 Le groupe de travail Francophone II sous la coordination de : Mme Cécile FAYE, Directrice de l’ANO du Sénégal et de Monsieur Fouad DJERBOUNI, Directeur de l’ANO de l’Algérie est composé de : ➢ M. Jean Aimé RAMANIRAKA RAVALISON (Madagascar) ➢ M. Francener THELUSMA (Haiti) ➢ Mme Maria Inès SARUBBI (Paraguay) ➢ Mme Gloria KOUSSIHOUEDE (Bénin) ➢ Dr Ridha LAYOUNI (Tunisie) Lors de la première rencontre du premier jour, les deux questions suivantes ont été soulevées et leur traitement fera l’objet de ce présent document. Question 1 : Peut-on parler de E-Sports ? Pour répondre à cette question, le groupe a commencé par définir les mots Sport et Esport. Selon le Larousse, « le Sport correspond à un ensemble d’activités physiques se présentant sous forme de jeux individuels ou collectifs, donnant généralement lieu à des compétitions pratiquées en observant certaines règles précises. » Les E-Sports quant à eux se définissent comme « l’ensemble des pratiques permettant à des joueurs de se confronter par l’intermédiaire d’un support électronique, et principalement le jeu vidéo. » (France e sport). Dans les définitions apparaît la différence qui réside dans le fait que dans les Esport, il n’y a pas de confrontation directe entre les deux parties. Ici l’ordinateur interagit avec l’Humain. Quels sont les inconvénients de la pratique des Esports ? ❖ Augmentation du GAP entre les pays développés les moins développés ❖ Perte de la notion de la réalité par les jeunes pratiquants (jeux de guerre, jeux violents) ❖ Favorise la sédentarité et l’obésité ❖ Manque de prise en compte des diversités culturelles ❖ Favorise la discrimination (homme/femme) dans la pratique ❖ Difficultés d’application ou de mise en œuvre des valeurs de l’Olympisme La pratique du Esport peut comporter un certain nombre d’avantages. Il s’agit de : 3
❖ Utilité en temps de crise (COVID, aléas climatiques) ❖ Favorise une capacité de concentration ❖ Développe le sens de la créativité ❖ Possibilité d’utilisation de ces jeux comme support tactique pour certains sports ❖ Jeux inclusifs de toutes les catégories de pratiquants (Personnes ayant un handicap et catégorie d’âges) ❖ Jeux éducatifs pour certains Au regard de la recommandation 9 de l’agenda 2020+5 du CIO, nous pensons que tôt ou tard, nous devrons accepter de faire avec les E-sports. C’est pourquoi, nous recommandons : ❖ La séparation du e-sports des sports classiques ❖ La création d’une Fédération Internationale qui regroupe l’ensemble des disciplines e- sports à l’exemple du Comité International Paralympique et du CIO. ❖ La création des jeux spéciaux e-sports en dehors des JO et des Jeux Paralympiques Question 2 La deuxième interrogation issue de nos échanges porte sur l’utilisation du numérique par les ANO dans la mise en œuvre des Programmes d’Education aux Valeurs Olympiques. Quels sont les problèmes rencontrés par les Académies Nationales Olympiques ? Il n’est plus à démontrer que le numérique comporte des avantages pouvant être utilisés efficacement pour la promotion des valeurs olympiques. Ils portent sur les aspects ci-dessus : ❖ Il permet de toucher un plus grand nombre de personnes en même temps ❖ Il offre un meilleur système d’archivage des données ❖ Il favorise des informations/réponses instantanées ❖ Il réduit les coûts de logistiques (Billet d’avion, hébergement etc.) ❖ Il facilite les échanges ou partage d’expériences à travers les réseaux sociaux (facebook, instagram, site web…) Quels sont les problèmes rencontrés par les Académies Nationales Olympiques ? Nous remarquons que toutes les ANO n’ont pas la même autonomie d’action. Celles qui ont une autonomie financière, peuvent facilement mettre en œuvre leur initiative aux PEVO. Aussi 4
pensons-nous que certaines ANO ont une difficulté à trouver leur propre identité, notamment pour celles qui dépendent de la structuration du CNO. Les contraintes des ANO sont entre autres : ❖ Le manque de ressources (matérielles, Ressources Humaines de qualité, ressources financières) ❖ Les difficultés de trouver une identité propre (structuration) Afin de permettre à l’ensemble des ANO de fonctionner efficacement et dans de meilleures conditions, nous recommandons ce qui suit : ❖ Inviter le CIO à doter les ANO des conditions institutionnelles et financières leur permettant de mettre en œuvre leurs projets d’Education ❖ Mettre à disposition des boites à outils pour la création des ANO ou pour relancer celles qui en ont le plus besoin ❖ Créer et utiliser tous les outils numériques/ les réseaux sociaux (facebook, instagram, sites web) pour la promotion des valeurs olympiques Cécile FAYE, coordonnatrice cecilefaye@gmail.com Fouad DJERBOUNI, coordnnateur djebrounifouad@gmail.com Francener THELUSMA cherapshaiti2006@gmail.com Ridha LAYOUNI lay_rid@yahoo.fr Maria Ines SARUBBI marines810@gmail.com Jean Aimé RAMANIRAKA R. ravalisonmoto@yahoo.fr Gloria KOUSSIHOUEDE kgloria4@yahoo.fr 5
ENGLISH SPEAKING WORKING GROUP N° 2 Coordinators: • Silvia Dalotto (Argentina) • Reele Remmelkoor (Estonia) Members: • Sara Djurkovic (Serbia) • Wonsuk Jl (Korea) • Alberto Galvis (Colombia) • Katsuya Otsu (Japan) • Denise Panagopoulou (Greece) • Gerald Fritz (Germany) • Togzhan Khamzina (Kazakhstan) • Alberto Graziano (Mozambique) • Glenda Aguilar (Cape Verde) Subject 1: Structure of the NOAs – advantages and disadvantages Related to the survey sent by the IOA last week we started discussing the advantages and disadvantages of creating (having) an NOA as part of the NOC or totally independent. Independent NOA Advantages Disadvantages 1. Freedom of decision making 1. Duplication of the job of 2. Choosing Board Members by their staff/employees expertise 2. Independent sponsors of NOA can be in 3. Being a specialist and consultant on conflict of interest with the sponsors of Olympic education/movement for NOC 4. Extending the perspective of member NOC during the common events organizations outside of the NOC family 3. If you are not in a good relations with 5. Better visibility for the various target the NOC you end up working isolated groups, e.g. former Olympians, educators, museums etc. 6
NOA as part of NOC 1. Good cooperation and communication 1. Political disadvantage. President and for the same goal members of the NOA Commission are 2. Economical benefits through funding politically designated and many times 3. Making use of the NOC & Olympic most of them do not have the branding 4. Wider promotion by using NOC knowledge in the field of expertise communication channels/platforms 2. NOC focus on the sport activities / 5. Easy access to current and former results and do not see the educational Olympic athletes programs as a priority activity in their duties 3. Lack of enthusiasm in promotion of Olympic values 4. The budget of NOAs’ projects are not priority, lack of budget 5. Human resources to work in the area are very limited 6. Inability to acquire own sponsors, because of conflict of interest with NOC sponsors 7. Bureaucratisation of decision making process related to NOA activities 8. Zone comfort and lack of activities due to political dependance to get the approval Conclusions According to this it seems it is better to be independent, but every place is different because of the culture and recognition the NOA has from the NOC. To empower the NOA inside the NOCs it would be important to provide economical support and a separate budget only for the activities of the Academies and also to provide clear guidelines of how the people must be chosen to be part of it. If the NOCs do not highlight the work of the NOAs and do not provide them an easy access to create programmes, activities and move forward the work inside the institutions is very discouraging. 7
We all (as part of the NOCs or independent) are part of the Olympic Movement and the Olympic Family because we have a common goal: to promote and disseminate Olympism and Olympic Education. The challenge is how to preserve and develop the Olympic Movement further as the IOA president said “If you want to go fast, go alone, if you want to go far, go together”. Subject 2: Digital strategies to promote Olympic Education Due to Covid-19 period, we all passed through a difficult situation in education and we all discovered the potential of technology to use digital strategies, in order to keep in touch with our programs and students/participants. Digital strategies and online meetings give all of us the opportunity to access to students /participants/ lecturers and people wherever they are, with less costs (budget). But technology cannot replace the physical presence, the feeling and emotions you get when you meet. Also, the process of learning is not the same if 100% of a programme is only virtual. Digital tools can help you in social media, to promote materials, handbooks, videos. To avoid printing so much and get to places that you will not be able to reach in person due distance, costs, time and so on. Virtual Museums and interaction with Olympic athletes can also be a great activity to be done with the help of technology. We also have to take into consideration the young people, who learn, study and live with and through technology, so we have to use the social media and resources we have (in digital) to inspire them and get attracted to learn more about Olympism and Olympic Education. We believe that teaching in general and teaching Olympic Education in particular must be done through a mixed system and never miss the balance. We always need to socialize in person and physically. 8
ENGLISH SPEAKING WORKING GROUP N° 4 Participants: 1. Ms Lusine STEPANYAN - ARMENIA 2. Ms Susan WILLIAMS - COOK ISLANDS 3. Mr Ravid ZAFRANI - ISRAEL 4. Mrs Antra GULBE - LATVIA 5. Mrs Letsatsi NTSIBOLANE - LESOTHO 6. Mr Andrej MIKLAVC - SLOVANIA 7. Ms Carolina ARAUJO - BRAZIL 8. Dr Zsuzsanna BUKTA - HUNGARY 1.What can we learn from top athletes’ attitude and how we can transfer it into sport related stakeholders? Let’s remind us all, that in the core of sport, there are athletes. From kids who just started to play and to top athletes who compete at highest level of international competition. Phenomenon of 74% Did you know that 74% of global population follows sport? Let’s clarify what “follow sport” means. It means either: a) someone is being sport active himself/herself b) someone is following sport over the various media 9
c) someone knows personally either an athlete or a sport team member True, these facts make Sport as the most followed activity in the world. So, the logical question we should ask ourselves is Why do you think, so many follow sport? I am sure everyone getting that question thinks for a moment and start scratching over the mind to find the right answer. Let us offer you the two most accurate answers to it: 1. When you look at athletes, you can feel, that athletes believe in what they are doing. And now, what happens if someone feels, that athlete is believing in what they are doing? We start to cheer, support and encourage them. And this refers to anyone, no matter of the cultural, language, social or economic background or environment. This is because of our human biology! 2. When you look at athletes’ eyes, you can feel (without them talking about) they have clear goal to follow. And now, what happens if someone feels, that athlete has a clear goal to follow? We start to cheer, support and encourage them. And what is even more important is, we are willing to support them further on even if they don’t achieve the goal, as we still feel confident and believe, that athlete will pursue the goal. And this refers to anyone, no matter of the cultural, language, social or economic background or environment. This is because of our human biology! Those two reasons have a very interesting emotions as a result: Trust & Loyalty Are we not living in the times and environment, where there is lacking of those two important emotions? So therefore, we believe, we should look up at athletes and learn from them what is needed in order to face challenges and opportunities we face nowadays in the world and find the way how to transfer top athlete attitude into any social, economic and responsible environment. The power of focus Focus Is the power every human possesses. The athletes are showcase of mastering power of focus. So let us all use power of focus and contribute to the essentials and core what sport represents and help make sport and non-sport communities and environments always giving their best! 2. How can we use e-sports and digital tools to spread the Olympic Values and positive examples? This group would like to share the opinions of its participants in three different perspectives: The first point we want to bring up is that we realize that in some cases people are discussing e- sports without knowing deeply about it. So, we believe that this understanding is essential for all 10
of us to be able to evaluate the pros and cons and to be more aware of the positive and negative aspects regarding e-sports. The second perspective: we believe that youth is at the center of this discussion. A pertinent information in this discussion: the audience of the Olympic Games has been decreasing, and the International Olympic Committee has been taking measures to reverse this scenario in the last two decades, such as the creation of the Youth Olympic Games and the inclusion of new sports into the Olympic Program, like surfing, skateboarding, sport climbing, and breaking. If young people are the biggest players and spectators of e-sports, in this sense, the Olympic Movement could take advantage of this, integrating e-sports into the Olympic Program in an organized way and using it as a channel to reach more and more young people. E-sports spectators could also become spectators of the Olympic Games, and that would be a very interesting consequence. The third and last point refers to the Olympic Values and some fundamental principles of Olympism. We highlighted some points: a) Olympism is a philosophy of life, exalting and combining in a balanced whole the qualities of body, will and mind. Considering that the practice of e-sports also requires physical conditioning, we believe e-sports fits this fundamental principle of Olympism. b) Olympism seeks to create a way of life based on the joy of effort, the education value of good example, social responsibility, and respect for universal fundamental ethical principles. We believe that this fundamental principle of Olympism can be applicable to e-sports, as e-sports can promote sense of belonging, it can give the opportunity to get to know other cultures, can help developing concentration, decision making, teamwork, and so on. Not to mention the Olympic Values of Friendship, Excellence, and Respect. So, we suppose that educational initiatives related to esports could be created, e-sports influencers, who have values in line with the Olympic Values, could be ambassadors in spreading these values and setting positive examples 11
ENGLISH SPEAKING WORKING GROUP N° 5 E-sports ● Using e-sports for advantages of sports ● Changes in policies, resulted by e-sports ● Threat of changing of behavior caused by e-sport ○ Disadvantages in the behavior, communication, socialization of new generation ○ Not a physical activity, it is not a sport, just a game ● Will e-sport bring about changes in different areas of life and economy/politics/society? ● In e-sports, there is no physical experience, doing sports together is a great experience, but during COVID lockdown, sports had to be shifted into the cyber reality and got closer to e-sports ○ It can be also advantageous for the development of sport (e.g. taekwondo) ● Inclusion of e-sport to the Olympic Games - concerns ○ Issues have to be faced by e-sports ■ marketing, promotion (easier in e-sports) ■ equipment ■ commercialism ■ money-driven ○ But these issues are common, and have to be solved by the Olympic Movement itself as well (similarities) ● Positive aspects of e-sports ○ focus, concentration ○ Online communication ○ Critical thinking ○ Imagination ● Digital trends ripple to the Olympic Games, and also sports have to be adapted to the new situation resulted by COVID and changed circumstances 12
● Limited time, e-sport can close out sports because of lack of time and e-sports consume more time than sport itself. ● Conclusion ○ Can't avoid e-sports ○ Use as a mean, to support sports ○ Communication ○ Competition ○ Changing in sports due to technology ○ Promotion of sports by technology ○ Information for students, so p.e. classes can be improved easily by new information ○ they will be never the same Health issues we can see in e-sports, but professional sports as well. E-sport has stable finances, not exposed to financial support Education is needed, awareness has to be raised regarding e-sport, so that children will be able to use e-sport for a good and. Devices from the early age are used as babysitters so to say and this trend has been increased during COVID pandemic. (Parents lost their jobs, had to work extra, and had less time for their children because of the difficulties in their lives. Incorporation of e-sports to olympic games with boundaries and strict rules. Maybe not to implement as sport itself, but as a complementary program, for example interactive educational platforms. Solution: we take the good of technology for sports, better education, better awareness, proper distinction between e-sports and technology in sports, online education (OVEP) 3 ways in education: ● interdisciplinary ● separate curriculum and subject ● as a tool and complementary to any subjects The same can be applied for education of technology and e-sports. We are not fighting against technology, but the negative elements of it. 13
ENGLISH SPEAKING WORKING GROUP N° 6 1. Olympism, Digital Technology, and E-Sport The Olympic Charter defines Olympism as “a philosophy of life, exalting and combining in a balanced whole the qualities of body, will and mind. Blending sport with culture and education, Olympism seeks to create a way of life based on the joy of effort, the educational value of good example, social responsibility and respect for universal fundamental ethical principles” (Olympic Charter, 2021, p. 8). The International Olympic Committee (IOC) embraces three main Olympic values: Excellence, Respect, and Friendship (www.ioc.org), while it is agreed that the digital technology values are Efficiency, Engagement, Professionalism and Service (Sundberg, 2019). In the past, digital technology has been used in sport for a variety of purposes, including measuring, judging, monitoring, dissemination, globalization and more. The COVID-19 pandemic led to increased, different, and new sport-specific use of technology, such as education and raining platforms, Olympic education via Olympic Jeopardy, Home Health & Fitness Awareness campaigns, digital museums and even “E-Sport”. The Cambridge Dictionary defines sport as “a game, competition, or activity needing physical effort and skill that is played or done according to rules, for enjoyment and/or as a job. Sports include all types of physical activity that people do to keep healthy or for enjoyment” (Sport, n.d.). Cambridge also characterizes e-sport as “the activity of playing computer games against other people on the internet, often for money, and often watched by other people using the internet, sometimes at special organized events. It is an individual computer game that is played against other people on the Internet,” (E-sport, n.d.). Based on the concept and the definitions for sport and e-sport, it is safe to say that digital technology has been beneficial for sport; however, the concept of e-sport may not – currently – be the most suitable vehicle for teaching and promoting Olympism and the Olympic principles due to its lacking of physical interaction (togetherness), lack of extensive physical effort, and limited capacity to improve health. 2. Country examples of digital technology as a tool to enable SDG goals. Elçi, Beith, & Elçi (2019) define digital technology as “electronic tools, systems, devices and resources that generate, store or process data. The main types are multimedia, mobile phones, online games, and social media.” We are all familiar with online platforms such as Zoom, Microsoft teams, WhatsApp, and Facetime calls, all of which we used excessively in the last two years to compensate for the lack of interaction created by the COVID-19 prevention methods of lockdowns, closure of schools and offices, prevention of sport, and limits to physical interaction. 14
The United Nations (UN) has 17 Sustainable Development Goals (SDGs), which are meant to decrease mortality and morbidity. Simply put, these goals aim to improve the quality of lives (Do you know all 17 SDGs? n.d.). The IOC has direct alignment with 17 targets in 10 of the SDGs through Olympism 365. However, in this instance we will review SDG Goal 3 – Good Health and wellness and show how countries used digital technology to enable SDG goals. Albania • Olympic Education Quiz – children in schools competed in an Olympic education quiz via an online platform o The quiz was oversubscribed by schools, 2 students from each school (1 male and 1 female) participated. o Students were awarded with memorabilia for their efforts o students were able to reiterate the Olympic values and Olympism which encourages balance of mind, body and will and this aligns with good health and wellness. Thailand • Virtual 5k – participants registered online and used running apps to track their running distance o 5000 participated in the race o Winners were awarded t-shirts and other memorabilia o The activity inspired both regular runners and welcomed runners to participate in vigorous physical activity. Vigorous intensity physical activities are activities that increase sweating, lead to heavy breathing, raise heart rate and make it difficult to speak without pausing for a breath. (Forms of Physical Activity, n.d.) Trinidad and Tobago • 75,000 steps in 75 days – participants registered online and used step trackers often found on mobile phones and watches o 500 participants in the walk o Winners received medals for completing the 75,000 steps o This walk encouraged movement and moderate physical activity • Aerobics Burnout – participants joined the session online via social media, Facebook and Instagram live o Over 1,600 persons viewed and participated in the workout o This activity fostered vigorous intensity physical activity. Both moderate- and vigorous-intensity physical activity improve health (Physical Activity, 2020). 15
Uganda • #HEALTHYATHOME – participants received information on the benefits of physical activity as well as suggestions for possible activities such as the workout calendar via social media • This activity reached thousands of people • This activity promoted physical activity during lock downs and periods of high inactivity Conclusion While e-sport might be gaining momentum among youngsters, we need to be ever cautious and see that it might be a bit pre-mature to use it in promoting the Olympic education and Olympic values. There is definitely room for improvement at both fronts, and the smart approach is to fortify the strengths, work on the weaknesses, and turn any threat into an opportunity. All the examples show how digital technology was used to promote and encourage physical activity, enable health and wellness thus aligning with the balance of mind, body and will, a main component of Olympism. However, digital technology cannot replace in-person physical activity and physical interaction as physical activity and Olympism go hand in hand. References Do you know all 17 SDGs? Retrieved July 20, 2022 from https://sdgs.un.org/goals Elçi, A., Beith, L. L., & Elçi, A. (Eds.). (2019). Handbook of Research on Faculty Development for Digital Teaching and Learning. IGI Global. https://doi.org/10.4018/978-1-5225-8476-6 E-sport (n.d.). Cambridge Dictionary Online. Retrieved July 20, 2022 https://dictionary.cambridge.org/dictionary/english/e-sports?q=e-sport Forms of Physical Activity. (n.d.) Retrieved July 19, 2022 from https://www.hhs.k- state.edu/kines/about/outreach/activity-guide/paforms.html Olympic Charter (2021). International Olympic Committee. Retrieved July 20, 2022 from https://stillmed.olympics.com/media/Document%20Library/OlympicOrg/General/EN-Olympic- Charter.pdf?_ga=2.236224838.672989813.1658221645-1173655090.1658221645 Olympic Values. (n.d.) Retrieved July 20, 2022 from https://olympics.com/ioc/olympic-values Physical Activity. (2020). Retrieved July 19, 2022 from https://www.who.int/news-room/fact- sheets/detail/physical-activity Sport. (n.d.). Cambridge Dictionary Online. Retrieved July 20, 2022 https://dictionary.cambridge.org/dictionary/english/sport 16
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